Recall: We are with the Radical Faeries in the Willow Forest, all waking up after having stayed with them the previous night. We all went off to sleep wondering if these nutballs had any connection at all to real faeries, but came to no conclusions. We thought we’d sleep on it and try to figure it out in the morning, but it turned out there was no need to wait for morning…
Also recall: At the Radical Faerie Sanctuary we all have different names. Scout is “Cloud Fly”, Nyix is “River Rose”, Flint is “Panty Tweet” and Grav is “Crystal Bell.”
Grav, Scout, and Nyix woke up remembering some strange dreams, dreams that at first seemed like the product of some hallucinogenic mushrooms, but later started to seem a little too real. They were escorted by Whisperhiss to several (three) different styles of battles, supposedly as practice. See summary of that session here.
Flint, meanwhile, woke up remembering a night spent in a “love clump” of faeries. Radical faeries. It was a good night, with a lot of the kinds of activities Flint has really been missing since leaving Alden. But there was one moment that stands out to her. During a short break in the activities, Crumpet Sprite (the faerie who brought her into the love clump) stops and asks her about the faeries. Flint brushes it off. Then Crumpet Sprite says, “that’s funny, you know, you almost smell like the Autumn Court.”
In the morning, everyone is still turning things over in their heads. Flint goes to talk to Crumpet Sprite some more. Grav takes someone up on an offer to play pansy ball. Nyix and Scout are invited to a muffin picnic.
Nyix and Scout’s muffin picnic is a bust—although Wild Barry and Olive Twirl say they are from faerie, they turn out to be full of shit. Nyix does seize the opportunity to stuff his bag of holding full of muffins and faerie crap. Jeez he is into that thing. We all picture him rummaging around in there at a key moment somewhere down the road: “Wait, what’s this? Lacy underwear? Strap-on wings? A winged strap-on?”
Grav does well at pansy ball, which earns him some respect and is a lot of fun, but it doesn’t get us any more information.
Flint, though, has a careful diplomatic conversation with Crumpet Sprite and learns that in fact, the Radical Faerie Sanctuary is also the hiding place of the Spring Court. Dun dun DUNNNNN! She sets up a meeting with them later that afternoon.
Later that afternoon, in the Enchanted Glen (a giant willow tree under whose branches a worship space has been set up with a statue of Corellan surrounded by flowers, juice, and other offerings), we meet the remaining members of the Spring Court: Flint’s friend Crumpet Sprite, Willow Dew, Bramble Pearl, and Clyde Periwinkle. We ask them about many things. They are somewhat wary, but in the end very forthcoming.
About the horrors, they tell us “the free faerie folk have been at war with the horrors since before what you call the Faerie War.” The horrors’s goal, they say, is enslavement—they want to rule faerie, and to crush it. One of them wonders aloud: “I wonder sometimes how unified the horrors really were.”
About the other courts they tell us that the autumn court is too serious, the winter court is too detached, and the summer court is “liable to get us all killed” because they are not very concerned with subtlety (adds another voice, “or fabulousness!”).
About the next phases of our journey, and any advice we might be able to use, they tell us that the Alden Guard at the Eastern Gate is under a Lieutenant Stone. They also mention that we might talk to a young man named Lloyd who is employed there. It is rumoured that he possesses some sort of unexpected gift. We also ask them about the Willow Tribe, and they give us only one piece of advice, that if a Willow Tribe guard requests that we drop our weapons, we should do it. Immediately.
We also ask whether the radical faeries might take the Boxen family in, if need be. They seem willing.
We bid our farewells to our radical faerie friends and head out through the woods toward the Eastern Gate. We kill a deer in the woods and Grav carries it to the gate (we learned that this was what the gate had been wanting, and it is giving out emeralds in exchange). We also get a little silly and fun in the woods, and by the time we approach the Gate itself, we are all singing. We ask about the gate, and Lt. Stone, and the boy/young man Lloyd. The guard we talks to wonders why we would ask about someone like Lloyd:
Guard: “Why would you want to..”
Grav (tuskily, but insistent): “We wish to speak to Lloyd!”
The rest of us: peals of laughter
First we go to the gate and trade in our deer. There is very little fortification at the Alden Guard camp, but the gate is heavily fortified. As we stand in line, we watch what others are doing. At the center of the gate, there is a cold iron ring, into which we place our deer and from which we receive our emeralds. Nyix is made nauseous by the ring, but he holds it together.
We are told to speak with the blacksmith, a man named Blackstone, in order to find Lloyd, because Lloyd works for him. We talk to Lloyd, and probably weird him out a little. He indeed has some arcanely magical powers (he took us out in the woods and showed us), but is also pretty unassuming and tame, personality-wise. We tell him to play it safe, conceal his gift, and go talk to the radical faeries if he has too much trouble from rumours or whatnot.
We plan to head to the Willow Tribe next, but that will have to wait for next session.