The Rebirth of Magic

After two generations, arcane magic is returning to Prima. As our adventure unfolds, we’ll see some of the social and cultural impacts of this, but it also has some mechanical effects.

Mechanical Effects The first time an “arcane” character uses a new at-will, encounter, or daily power, they roll on the following magic rebirth table:

New Arcane Powers

1: Nothing happens, but the power is expended if it is encounter or daily.
2-3: The power’s target becomes “all creatures within burst 20.” Allies are also targeted, but as always, the attacker can choose to knock creatures unconscious instead of killing them.
4-5: The power’s target becomes “all creatures within burst 20,” and automatically hits.
6-7: The power’s target becomes “all creatures within burst 20,” and automatically hits and does full damage.
8-9: No attack roll needed: all intended targets are hit with the spell.
10-11: No attack or damage rolls needed: All original targets of the spell are hit, and they are dealt critical hits.
12: The power’s target becomes “all enemies within burst 20”. All targets are hit and dealt full damage, plus 1d6.

The Rebirth of Magic

Cold Iron weasleydavid weasleydavid